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 The Oracle of Delphi Homebrew

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Hellikin
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PostSubject: The Oracle of Delphi Homebrew   29th December 2016, 7:13 pm

I'm excited that we'll be getting Python, who the Oracle of Delphi worshipped while she used the powers of the original Omphalos. Sounds like a great setup for a custom scenario!

This would play out like a "King of the Hill" scenario.

You would use another figure as the Oracle (Circe? Pandora? Echo?), guarded by Python, who protects her and the special Omphalos she has.

The Oracle would be in the middle of the map, and have a blue Omphalos. This Omphalos cannot move, however it grants 1 AOW card each turn that someone is in the same area as it, and heals damage to Python when he is adjacent to it.

Would need to figure out what role the Oracle has in this battle. She would not engage in combat, and damaging her should result in a penalty (maybe killing her forces you to lose all your AOW cards).

Python would be a common enemy, so luring him away from the Oracle and her special Omphalos would be key. As long as he remains near her, he gets healed.

Goals should be destroying Python, securing the special blue Omphalos, and keeping the Oracle alive. Need to think about this some more.
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Cryocat
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PostSubject: Re: The Oracle of Delphi Homebrew   29th December 2016, 7:25 pm

Oracle -





And I love this mini! Very Happy
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Leonidas
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PostSubject: Re: The Oracle of Delphi Homebrew   29th December 2016, 7:33 pm

Wow, super cool scenario idea!

How about having Andromeda as the Oracle? I think she would be a good fit.

I'd love to see more about this scenario. If I have time, I'll try to play it. Basketball
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Cryocat
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PostSubject: Re: The Oracle of Delphi Homebrew   29th December 2016, 7:35 pm

Oh wow, me and Leo think alike! Scary! Twisted Evil
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thefloriantrout
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PostSubject: Re: The Oracle of Delphi Homebrew   29th December 2016, 10:56 pm

Excellent idea Hellikin!
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Kalack99
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PostSubject: Re: The Oracle of Delphi Homebrew   29th December 2016, 10:59 pm

This is a good idea!
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Voice of Olympus
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PostSubject: Re: The Oracle of Delphi Homebrew   30th December 2016, 1:04 pm

Sounds challenging Smile

It's nice to think of the Oracle actually providing some sort of prophecy (though most of the historical prophecies were rather unhelpful). No idea how that'd work, but it would be cool. Maybe it would work well in a campaign context - perhaps if visiting the oracle was a node in the campaign tree?

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Hellikin
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PostSubject: Re: The Oracle of Delphi Homebrew   30th December 2016, 4:33 pm

Voice of Olympus wrote:
Sounds challenging Smile

It's nice to think of the Oracle actually providing some sort of prophecy (though most of the historical prophecies were rather unhelpful). No idea how that'd work, but it would be cool. Maybe it would work well in a campaign context - perhaps if visiting the oracle was a node in the campaign tree?


Indeed.  I was thinking, in this scenario, the special blue Omphalos would grant AOW cards as long as the Oracle is alive.

As I understand the Greek mythology, the Oracle of Delphi breathed in the vapors coming from the Omphalos which gave her the visions.  This equates in game terms as AOW cards (making you more tactical as you better understand how to deal with your enemies).

So if the Oracle is killed, perhaps the special Omphalos would lose its special abilities and become a regular Omphalos.

But...a campaign involving this would be interesting too.  That could involve taking over guardianship of the Oracle from Python (which in the legends, Apollo did successfully after some struggle).
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PostSubject: Re: The Oracle of Delphi Homebrew   31st December 2016, 6:27 am

I'm liking the sounds of this! Very Happy
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Voice of Olympus
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PostSubject: Re: The Oracle of Delphi Homebrew   31st December 2016, 10:07 am

Definitely some intriguing possibilities to be had with this theme.
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Dacota of Greenhayes
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PostSubject: Re: The Oracle of Delphi Homebrew   31st December 2016, 5:34 pm

Cool ideas guys. This is exactly what I was hoping for from this community and I find it on Day 1. Awesome. And we have all year to dream up more and more and more....
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PostSubject: Re: The Oracle of Delphi Homebrew   2nd January 2017, 5:45 pm

I think the Halodynes Oracle from Godslayer would make a really decent Oracle of Delphi, don't you think ? I was about to order it to see if I could use it in a specific scenario... Glad to see I won't have to dig too deep to find an idea ! Thanks for sharing your ideas !!!

Can't post any external link yet, but you can look for "Halodynes", "Oracle" and "Godslayer" to see it ! I'll edit this post as soon as I can share links !!!

Edit : Thanks to this topic - or because of, it depends on the point of view ! - I bought the Halodyne Oracle mini, and some others like the demarchon... I don't know if I should thank you, guys, or hate you for making me spend my money !!!
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MaxC
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PostSubject: Re: The Oracle of Delphi Homebrew   2nd January 2017, 8:26 pm

Voice of Olympus wrote:
Sounds challenging Smile

It's nice to think of the Oracle actually providing some sort of prophecy (though most of the historical prophecies were rather unhelpful). No idea how that'd work, but it would be cool. Maybe it would work well in a campaign context - perhaps if visiting the oracle was a node in the campaign tree?


Maybe at the begining of the scenario a unit in each player's army is chosen at random (make a deck with 1 activation card from each unit, draw a card). The Oracle has given a prophecy that you must slay that unit. Killing it will give some kind of small reward like an Omphalos card or searching for a card in your deck for free. It could be a fun little optional objective that could help give you an edge during the battle.

I definitely think killing the Oracle should be punished, perhaps by cursing the player who landed the killing blow. The cuse could be as simple as having to discard a card at the start of each turn, and the curse is lifted by passing a turn or emptying your hand.
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PostSubject: Re: The Oracle of Delphi Homebrew   5th January 2017, 2:36 am

An idea for the Oracle would be that she allows a re-roll once per turn to the player with the most units in her area? Some sort of re-roll benefit I think would best reflect her ability to prophesize the future.

Great idea for a scenario, by the way!
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PostSubject: Re: The Oracle of Delphi Homebrew   13th February 2017, 10:59 am

If she's wounded or killed Apollon would just show up and throw all his hanger against the killer... At least that was how he was reacting between the two Titanomachies.
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PostSubject: Re: The Oracle of Delphi Homebrew   16th February 2017, 12:21 am

I agree that once you kill the Oracle, you have to discard your hand of AoW cards.

I also think that the unit that killed her should specifically be cursed. Perhaps they receive a permanent negative to their attacks and defense?

@MaxC I like your idea of having a unit from each force granting bonuses when defeated. However, I would add that the Divinities shouldn't be part of this unless this was used in a specific way for a campaign of scenarios. Also, the more powerful the unit, the better the benefit from the prophecy:

Troops - receive 1 bonus AoW card draw or search manoeuvre.

Hero/Monster - replenish a lost Troop unit which had already been deployed as if they were Recalled removing tokens but do not move them to your Divinity or drop Omphalos and 1 bonus AoW draw or search.

Just some ideas I had for this cool scenario
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PostSubject: Re: The Oracle of Delphi Homebrew   10th April 2017, 2:23 pm

Hellikin wrote:
The Oracle would be in the middle of the map, and have a blue Omphalos.

Am I right in remembering the Delphes' Omphalos being the stone that Kronos ate thinking it was baby Zeus ?
Maybe as part of the scenario or a campaign, this Omphalos could be a weapon against Kronos...
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