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Joao Pedro
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Posts : 6
Join date : 2017-03-18

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PostSubject: Rock effects   Rock effects Empty20th April 2017, 3:48 pm

if a unit(with climb) is on the top of a rock, can it be malee atacked by a unit without climb in an adjacent area?
And the bônus range the Unit on the rock gets, also works on the flying units? And what about habilities/power range?
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Kalack99
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Posts : 49
Join date : 2016-12-29
Location : Bloomington, IL

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PostSubject: Re: Rock effects   Rock effects Empty22nd April 2017, 11:46 pm

I don't think those who cannot move to the rock should be able to reach units on them. Flyers should only get to ignore obstacles in my opinion.
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Voice of Olympus
Herald
Voice of Olympus


Posts : 385
Join date : 2016-12-29

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PostSubject: Re: Rock effects   Rock effects Empty3rd May 2017, 10:23 am

The latest rules have removed the distinction between melee and non-melee attacks.

Yes, if a unit has range to do so (range 1+), it may attack into an adjacent area, regardless of whether or not it could move into it.

A Rock's bonus also applies to flying creatures. They're still higher up than usual Smile
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Telgar
Hero
Telgar


Posts : 204
Join date : 2016-12-31
Location : Paris

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PostSubject: Re: Rock effects   Rock effects Empty3rd May 2017, 2:08 pm

Voice of Olympus wrote:
A Rock's bonus also applies to flying creatures. They're still higher up than usual Smile

This is not my understanding :
2.9 beta wrote:
Flying Units [...] ignore all terrain effects.

For me the offense and range bonus are included in the base stats (if applicable).
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Voice of Olympus
Herald
Voice of Olympus


Posts : 385
Join date : 2016-12-29

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PostSubject: Re: Rock effects   Rock effects Empty4th May 2017, 5:33 pm

You're quite right. I was just reading the terrain page, rather than the flying unit stuff.

Yes, flyers ignore terrain effects Smile
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