The official MYTHIC BATTLES: PANTHEON message board.
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 

 Why Draw 3 on Deck Cycle?

Go down 

Posts : 19
Join date : 2017-01-04

PostSubject: Why Draw 3 on Deck Cycle?   5th March 2017, 4:03 pm

After discussions about short decks, and watching the Beasts of war play through, I am confused why all players draw 3 cards when any player cycles their deck.  

When a player reaches the end of their draw deck, their hand size seems independent of their deck size:  they may have just drawn a bunch of cards and have a huge hand  OR they could burn everything have 0 hand.  So, the three card draw isn't necessary to refresh a hand - so I have to assume there is another intended purpose.  

The side effects of the 3 card draw seems to be:

  • Aggressive hand management near the end of your deck (knowing you'll get a 3 card boost)
  • An advantage to short decks who get access to a larger percentage of their deck (presumably filled with power cards)
  • Speeding up the game for all players - however players that just drew their entire remaining deck probably don't need at as much of a boost
  • Shortening all decks to make the next deck cycle closer (increasing the above items)

So my question is, are all of these intended?  Am I missing something else the 3 card cycle enables?  Is the 3 card draw even necessary?
Back to top Go down
View user profile
Why Draw 3 on Deck Cycle?
Back to top 
Page 1 of 1
 Similar topics
» 11hp briggs flatty would be fine for an offroad mower, but how well would it turn a mowing deck?
» How to take off the deck height bar on Craftsman LT1000?
» OFFICIAL DRAW - 2013 NIKE Early Bird Classic @ Fr Henry Carr
» Roland Garros 2014: THE DRAW IS OUT/Order of Play
» F A cup draw

Permissions in this forum:You cannot reply to topics in this forum
A GOOD PLACE :: Mythic Battles: Pantheon :: Gameplay-
Jump to: