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 Languages in core-box

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Haste
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Join date : 2017-02-21

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PostSubject: Languages in core-box   Languages in core-box Empty21st February 2017, 7:28 pm

Do we have the whole core-box in both English and French ?

Otherwise which parts are not in both language ?
- Character Dashboards
- Scenario book/rulebook
- Cards
- Divinity cards
- Recruitement cards
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Voice of Olympus
Herald
Voice of Olympus


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Join date : 2016-12-29

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PostSubject: Re: Languages in core-box   Languages in core-box Empty22nd February 2017, 6:24 pm

Yes!
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Haste
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PostSubject: Re: Languages in core-box   Languages in core-box Empty22nd February 2017, 9:45 pm

Thank you Very Happy
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Fredk
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Fredk


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PostSubject: Re: Languages in core-box   Languages in core-box Empty23rd February 2017, 8:42 am

That's fantastic!

Does it mean that dashboards will be dubble-sided, one for each language? Would be the most weight-effective...

And does it imply that all names will be in English only (e.g. to avoid having to print/pack two sets of recruitment cards)? I think about Theseus-Thésée, Nemean Lion-Lion de Némée, etc. It's wouldn't big big deal if all names are in English only as most of them are quite close in both languages (but still a little bit sad for those who have ever read the names in French Wink )
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Telgar
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Telgar


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PostSubject: Re: Languages in core-box   Languages in core-box Empty28th February 2017, 12:50 pm

Fredk wrote:
Does it mean that dashboards will be dubble-sided, one for each language?  Would be the most weight-effective...

That's indeed what was presented to us backers.
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Telgar
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Telgar


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PostSubject: Re: Languages in core-box   Languages in core-box Empty28th February 2017, 12:53 pm

Good question about the name translation on the recruitment cards ; and also talents/powers translation if they are printed on the recruitment cards.
(I think activation cards are artwork-only)
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Lopyod
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Lopyod


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PostSubject: Re: Languages in core-box   Languages in core-box Empty28th February 2017, 4:45 pm

i think the point to make the game 100 bilangual is also to save time and money during process. all backers receive the same boxe this way. only thing they will have to check for language are the 3 books ( rpg, compendium and artbook)

for the recruitments card will we get both language or one set of card in one language or also another way would be to print both name on the card when needed ( fr and en names)

i don't think power will be on the cards
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Fredk
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Fredk


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PostSubject: Re: Languages in core-box   Languages in core-box Empty1st March 2017, 10:11 am

The activation cards only hold the name of the unit - 3 times (One big, centered, and 2 smaller, vertical, on the sides).  So it's not that challenging.

We could imagine an in-between solution with one vertical smaller name in each language (and if you want it fool: the big one in its original Greek!).

The tricky part will be to check all translations (with care because acceptable translations do not necessarily mean common.  E.g. Théseus is acceptable in French but most people know Thésée better).

I'll have a deeper check when I find the time...

EDIT: This is a (bad) sample of how it could look like:
Languages in core-box Cards_11
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» Core Box - Dés
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