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 How to setup ruins and forests.

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b1ackwolf
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Posts : 6
Join date : 2016-12-30
Age : 25

PostSubject: How to setup ruins and forests.   2nd January 2017, 4:52 pm

Hi everybody,
I'm playing my first matches during these holidays and tonight we will try a 2v2 game.

Now, I have 2 questions:
1 - How do I setup the ruins and the forests? How many columns/trees I will deploy and where?
2 - The deaplyment zones will be the same as in the 1v1 game?

Yesterday evening we tried a 3-free-for-all game and we had a problem settling the 10 Omphalos in the map.
So I'm asking you, where do I put the 10 Omphalos? Did you have the same issues, how did you solve?

Thank you for your time,
Luca
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skies
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Posts : 24
Join date : 2016-12-31

PostSubject: Re: How to setup ruins and forests.   2nd January 2017, 5:27 pm

I think it's 1 3D object per space.
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Voice of Olympus
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Posts : 358
Join date : 2016-12-29

PostSubject: Re: How to setup ruins and forests.   2nd January 2017, 5:35 pm

As a default, ruins and trees go on the areas with matching colours and symbols.

You can put 1-3 3D elements in an area. I'd use 2 as a starting point.

I'll see if Erwann has some set up diagrams he can upload in the Resources section.
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b1ackwolf
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Posts : 6
Join date : 2016-12-30
Age : 25

PostSubject: Re: How to setup ruins and forests.   2nd January 2017, 5:42 pm

Voice of Olympus wrote:
As a default, ruins and trees go on the areas with matching colours and symbols.

You can put 1-3 3D elements in an area. I'd use 2 as a starting point.

I forgot to say that the ruins and the forests areas are pretty clear on the board! I was talking about which area with 1 column/tree, which area with 2, ....

I'll start with 2 as you said!

Voice of Olympus wrote:
I'll see if Erwann has some set up diagrams he can upload in the Resources section.

Wonderful! Thank you!
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Voice of Olympus
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Posts : 358
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PostSubject: Re: How to setup ruins and forests.   2nd January 2017, 5:55 pm

For a scenario that doesn't say, I would use 2 per area. Most scenarios tell you on their set up maps.
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b1ackwolf
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Posts : 6
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Age : 25

PostSubject: Re: How to setup ruins and forests.   2nd January 2017, 6:07 pm

Voice of Olympus wrote:
For a scenario that doesn't say, I would use 2 per area. Most scenarios tell you on their set up maps.

Ok, all clear! Thank you! Smile
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Garshell
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Posts : 118
Join date : 2016-12-29
Location : Toulouse

PostSubject: Re: How to setup ruins and forests.   2nd January 2017, 7:43 pm

If you don't have specific setup in the scenario, i would recommand to use a die to make a random setup.
Select an aera and roll the die. The result is the number of model on this aera. (4=1 model and 5=2 models).

@Quickworthy : What about the other questions ?
Quote :
2 - The deaplyment zones will be the same as in the 1v1 game?
Yesterday evening we tried a 3-free-for-all game and we had a problem settling the 10 Omphalos in the map.
So I'm asking you, where do I put the 10 Omphalos? Did you have the same issues, how did you solve?
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Voice of Olympus
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Posts : 358
Join date : 2016-12-29

PostSubject: Re: How to setup ruins and forests.   2nd January 2017, 8:15 pm

A normal 2 player game uses 7 omphalos, not 10.

I've asked for some 3 and 4 player set up diagrams, and they're being fixed now.
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