| How to setup ruins and forests. | |
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b1ackwolf Villager
Posts : 6 Join date : 2016-12-30 Age : 32
| Subject: How to setup ruins and forests. 2nd January 2017, 4:52 pm | |
| Hi everybody, I'm playing my first matches during these holidays and tonight we will try a 2v2 game.
Now, I have 2 questions: 1 - How do I setup the ruins and the forests? How many columns/trees I will deploy and where? 2 - The deaplyment zones will be the same as in the 1v1 game?
Yesterday evening we tried a 3-free-for-all game and we had a problem settling the 10 Omphalos in the map. So I'm asking you, where do I put the 10 Omphalos? Did you have the same issues, how did you solve?
Thank you for your time, Luca | |
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skies Villager
Posts : 24 Join date : 2016-12-31
| Subject: Re: How to setup ruins and forests. 2nd January 2017, 5:27 pm | |
| I think it's 1 3D object per space. | |
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Voice of Olympus Herald
Posts : 385 Join date : 2016-12-29
| Subject: Re: How to setup ruins and forests. 2nd January 2017, 5:35 pm | |
| As a default, ruins and trees go on the areas with matching colours and symbols.
You can put 1-3 3D elements in an area. I'd use 2 as a starting point.
I'll see if Erwann has some set up diagrams he can upload in the Resources section. | |
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b1ackwolf Villager
Posts : 6 Join date : 2016-12-30 Age : 32
| Subject: Re: How to setup ruins and forests. 2nd January 2017, 5:42 pm | |
| - Voice of Olympus wrote:
- As a default, ruins and trees go on the areas with matching colours and symbols.
You can put 1-3 3D elements in an area. I'd use 2 as a starting point. I forgot to say that the ruins and the forests areas are pretty clear on the board! I was talking about which area with 1 column/tree, which area with 2, .... I'll start with 2 as you said! - Voice of Olympus wrote:
- I'll see if Erwann has some set up diagrams he can upload in the Resources section.
Wonderful! Thank you! | |
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Voice of Olympus Herald
Posts : 385 Join date : 2016-12-29
| Subject: Re: How to setup ruins and forests. 2nd January 2017, 5:55 pm | |
| For a scenario that doesn't say, I would use 2 per area. Most scenarios tell you on their set up maps. | |
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b1ackwolf Villager
Posts : 6 Join date : 2016-12-30 Age : 32
| Subject: Re: How to setup ruins and forests. 2nd January 2017, 6:07 pm | |
| - Voice of Olympus wrote:
- For a scenario that doesn't say, I would use 2 per area. Most scenarios tell you on their set up maps.
Ok, all clear! Thank you! | |
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Garshell Spartan
Posts : 141 Join date : 2016-12-29 Location : Toulouse
| Subject: Re: How to setup ruins and forests. 2nd January 2017, 7:43 pm | |
| If you don't have specific setup in the scenario, i would recommand to use a die to make a random setup. Select an aera and roll the die. The result is the number of model on this aera. (4=1 model and 5=2 models). @Quickworthy : What about the other questions ? - Quote :
- 2 - The deaplyment zones will be the same as in the 1v1 game?
Yesterday evening we tried a 3-free-for-all game and we had a problem settling the 10 Omphalos in the map. So I'm asking you, where do I put the 10 Omphalos? Did you have the same issues, how did you solve? | |
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Voice of Olympus Herald
Posts : 385 Join date : 2016-12-29
| Subject: Re: How to setup ruins and forests. 2nd January 2017, 8:15 pm | |
| A normal 2 player game uses 7 omphalos, not 10.
I've asked for some 3 and 4 player set up diagrams, and they're being fixed now. | |
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| Subject: Re: How to setup ruins and forests. | |
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| How to setup ruins and forests. | |
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