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 Beta rules v2.2

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Telgar
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PostSubject: Re: Beta rules v2.2   3rd January 2017, 5:16 pm

Peps wrote:
But the team game will lose some cooperative aspects, when teammates try to establish secret strategies without being understood by the enemy Very Happy
Now they will have to develop secret signs Laughing

And as a bonus, you have a better look at your adversary hand if he's not careful ! Twisted Evil

BTW, (as it is often a source of conflict) is it permitted for 2 allied players to interract technically (revealing which activation they have, which power they would like the partner to use) ? I guess it won't spoil the game.
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Voice of Olympus
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PostSubject: Re: Beta rules v2.2   3rd January 2017, 5:42 pm

At present, the activation of at least 1 unit if you do not pass is mandatory. This is wrong, so I've changed B1 to: Choose whether to activate a unit, or go to D1.

This allows for the desired options.

I like 2 vs 2 as well. One of the intriguing things about it is not being able to make secret plans. That's like Bridge Smile

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bubblewrap
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PostSubject: Re: Beta rules v2.2   3rd January 2017, 6:41 pm

I have been reading the 2.2 version of the glossary or definitions or lexicon or whatever else you want to call it, and I was wondering if it would be best to have this published as a separate book(let). I don't know about the logistics of such a decision or if people would rather have the whole thing in one tome.
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PostSubject: Re: Beta rules v2.2   3rd January 2017, 7:05 pm

The core game will already have 3 books: rules, starter, scenarios. I think that's enough Smile
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